Archive for March, 2005

Only owning a cube

Monday, March 28th, 2005

Okay, so I decided that I would go out and buy a used PS2 (slim) and get Katamari Damacy since I’ve been singing it’s praises to everyone and I haven’t even played it. I was right in doing so.

This game is so amazing. If you haven’t played it, you need to immediately. It’s so satisfying when you finally get big enough to pick up that object you saw 8 minutes ago when you started. It’s also equally as cool to see a tiny little building that only 10 minutes ago you were standing at the doorstep to.

If you don’t understand what I’m talking about, go to the site and check it out. It’s a great little game and it gets in your freakin’ head! The whole drive to work was spent staring at the guardrails and thinking about rolling them up in a ball.

Now, I just have to restrain myself from buying all the other games I’ve deprived myself of by only owning a cube…

An idea for an experiment

Saturday, March 12th, 2005

My friend Tom Beiser(sp?) gave me an idea for an experiment. We’re always talking about how to talk to people about Jesus and how it’s so hard sometimes. We don’t want to offend but we also want to be absolute and direct about a relationship with Jesus.

The next time you talk to someone about “God” think about how you say it. Do you say God or Jesus? I always have assumed that when you’re talking about God (in America) usually people will associate you with Christianity and then Jesus. I asked someone what they though when someone tells them about God and they said that they didn’t really think of Jesus.

This shows that we really need to talk about Jesus with people instead of just “God.” People need to hear Jesus…

Comment me on your experiences..

Willing to take risks

Wednesday, March 2nd, 2005

Taken from n-sider:
The main theme to consider here is the sheer degree of courage needed on the developer’s part. Imagine coming into the office, having a large checkbook provided by the higher-ups, and telling your team you want to make a game about escaping from a castle with a little girl and boy. One might not realize how much pure courage is needed to not only fly in the face of accepted tradition, but to also follow it through until the final line of code is written. Particular themes like “game as art”, “emotional reality”, “communication through empathetic body language”, “abstract story”, and “minimalist design” are completely abnormal ideas in the industry today. They are simple, albeit somewhat abstract concepts that do not necessarily require experience to understand. Yet today you will see some developers cower by supposedly “upping the ante” with their titles. The truth is that it takes very little courage to back 95 percent of the concepts released today.

For an entertainment industry to be accepted as a suitable artistic medium, it must first be supported by genuine artists who are willing to take risks. Artists who will no doubt explore the boundaries of the medium in the hope of uncovering those untold wonders that lay waiting for us all. Without such visionaries and risk-takers, the modern video game will be hard-pressed to mature.

This quote is speaking of ICO for the Playstation 2 but the implications for the industry are profound.

The article talks about the complexity of games and really the point, from the view of a website dedicated to gaming on Nintendo systems, is that Nintendo is bolding trying to take gaming to the next level. While Nintendo is definitely in this to make money, it’s nice to see a company so instistent(sp?) on making art that it will risk losing money to see it happen.

Nice.

Samus and Lux’s Birthday Bash!

Wednesday, March 2nd, 2005

SAMUS AND LUX’S BIRTHDAY BASH!

ANNOUNCEMENT:
We have forgotten our cats’ birthdays and to make it up to them we are having a belated birthday party. Details in flyer below.

We ask you to please attend.

Samus & Lux